Rigs for Metal Shell (8 Weeks FPS Game)
A project made during my time as a technical artist student at The Game Assembly, August 2013 to June 2014.
Using my Reanimated Rigging Tool I created all rigs for our first person shooter game, Metal Shell, a 8 week school project at The Game Assembly. I had the main responsibility to make sure the animations was exported correctly and to clean up any gimbal lock or timing issues in animations.
Using the Renimated Rigging Tool it took 1 to 1,5 half day to fully create a skinned character rig, depending on the number of special case solution each character needed.